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Thoughts on Guaranteed Gem Quests (MH Wilds)

Monster Hunter Wilds has many differences from the earlier games. Among them, I think the quests that give out a gem as a guaranteed reward shook the game’s basic framework. To be precise, they’re quests that give out guaranteed coveted materials like plates and gems, but the share of gems is overwhelmingly high, so I’ll call them gem guaranteed quests. Pros Going by the earlier series, items with about a 1%~3% chance of being obtained are given as guaranteed rewards. I think that contributed greatly to light users and beginners clearing the game to the end without dying off midway. It feels like the developers often put coveted materials into parts that perform well or look cool. So it pushes you to hunt one type of monster repeatedly. But I started with Monster Hunter: World, and back then I took down ten-odd Legiana in the Coral Highlands to get the Legiana gem. It wasn’t such a pleasant experience. So there’s a positive side: it cut down quite a lot of the grinding that can feel un...

Focus Mode | Why Opinions Split and Why I See It as a Transitional Phase (MH Wilds)

The Monster Hunter series changed in a lot of ways in Wilds, but I think the biggest change is “Focus Mode.” Since it brought such a big change, I think the likes and dislikes are big too, and even more so because neither side’s arguments are too far-fetched. In this post, I’ll first lay out the pros and cons as I understand them, and at the end, I’ll write about why I see it as a “transitional phase.” Here are the main arguments from the side that dislikes it. In Monster Hunter, how much you could turn varied from motion to motion, and so did the travel distance. But once Focus Mode came in, you no longer even need to know which motion can rotate your body by how much. When you put the Focus Mode aim on the monster, some motions now cover more distance, so motions with weak damage but a long travel distance lost their reason to exist. That’s the argument. Also, the time it took to master a weapon has gotten a lot shorter, and since weapon mastery was one piece of content too, there’s ...

Title Update 1 Review (MH Wilds)

Following my earlier evaluation of the game at its official release, this time I’ll evaluate Title Update 1. Of the Title Update 1 content, I’ll cover the main parts: the addition of Mizutsune, the addition of High Rank Zoh Shia, and the addition of arena quests and challenge quests. Mizutsune First up is the addition of Mizutsune. Normally, whenever a video about a monster addition came out, the reaction was explosive. But in Mizutsune’s case, the PV showed flames coming out of its eyes, so excitement about a Deviant was added on top, and I think the reaction was even bigger. After the official update, it turned out the base species simply uses Deviant patterns, and it caused an uproar again. Monster Hunter tries to reflect its lore in the game as much as possible. Some parts didn’t match the lore of the existing Deviant, Soulseer Mizutsune. I remember people who said it doesn’t matter and people who said the large monster ecology lore has to be kept going back and forth. Personally, ...

Looking Back at Monster Hunter Wilds at Launch

Monster Hunter Wilds started with “Mixed” Steam reviews at its official launch, and this post is an evaluation of how that launch looks when I look back on it now. I’ll write just three points each for the pros, the cons, and the mixed. For the pros, I can pick that they gave out a lot of Decorations so building a set was easy, that the combat itself was fun, and that farming was convenient. For the cons, I’ll skip optimization since it’s too well known, and go with the inventory limit, the cramped combat areas, and the difficulty. For the mixed, I’ll write about whether Elder Dragons appear, the guaranteed rare-drop quests, and the Seikret’s auto-movement. Pros Starting with the first pro, that they gave out a lot of Decorations: my real start with the series was World. I don’t remember exactly what the expected time to get an Attack Jewel was, but I remember it being something like 400 hours. Going by what I remember from then, the guides were all written on the assumption that you a...

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Focus Mode | Why Opinions Split and Why I See It as a Transitional Phase (MH Wilds)

Title Update 1 Review (MH Wilds)

Looking Back at Monster Hunter Wilds at Launch